PXN have presented a brand-new pedal set, and we have taken it for a spin. Here's our PXN Vector X review.
Images: OverTake
PXN has taken another important step toward the peak of the sim racing world. After all, what does every good hardware manufacturer in our genre need? Exactly: a solid pedal set! And with the PXN Vector X Pedals, they’ve now released just that. They were unveiled at gamescom 2025, where I saw the pedals for the first time and immediately thought that they mean business.
Inspired by the proven design of the VRS Pro pedals, they treat sim racers to stainless steel, aluminum, and carbon fiber. But the question is: How solid are they really, and do they offer any innovation? Let’s find out!
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Price & Specs
A brand-new pedal set for around 500 EUR or USD - or 600 for a 3-pedal set with a clutch - is always interesting. With a 200 kg load cell brake and good customization options, this is a typical set that’s perfect for either getting started in sim racing with something dependable that you can use for multiple years in the best case or upgrading from your entry-level set.
In this price range, we’ve already compared the Asetek Forte, Sim-Lab XP1, and MOZA CRP2 almost two years ago, if you want more for comparison. Purple Race Labs also has a set in the works that follows a similar concept; we interviewed their designer David in early 2026, which is also worth a read (and watch)! So in this range—let’s say roughly 400–700 bucks—you have plenty of choices, and PXN is further heating up the competition, which is great for us costumers, but it can be overwhelming.
Contents - What's In The Box?
That brings us straight to the contents of the package. In addition to the pedals, mounting hardware, and the small pedal control box unit, there’s also an aluminum base plate and a carbon heel rest with a stylish PXN bar coated in orange. The base plate should ensure maximum compatibility with various rigs and seats; the mounting pattern is very versatile.
It would have worked on our Sim-Lab pedal deck even without the base plate, but it’s much more convenient to mount the heel rest directly this way. The carbon heel rest could be a bit thicker, as it flexes slightly, but it won’t break (I hope), so thats not a deal breaker. All the screws, threads, and build quality feel solid and high-end. Even the braided cables are something you rarely - if ever - see on sim racing pedals.
Software & Settings
The PXN Vector X is a classic USB PC standalone pedal; the PXN Sim Racing software is required for settings and firmware updates. You will find it on their website and its a pretty sleek and easy to use tool.
I tested the pedals with iRacing, Le Mans Ultimate, Automobilista 2, and Forza Horizon 6. Only LMU had a minor compatibility issue where the throttle pedal couldn’t be mapped, but this is also addressed in the FAQ on the product page - you just need to edit the controls.json file there and set the line “DirectInput Fallback” to “true,” and then it works.
Pedal Adjustments
I personally really liked the factory settings, but of course there are several adjustment options regarding the angle of the pedal plates and the entire pedal. You can adjust the pedal travel using the end stop at the bottom, and you can also install a different spring on the brake. The red one has a slightly lower spring rate than the green one. The specs list a spring rate of 125 kg for the red one and 187 kg for the green one.
In practice, though, that doesn’t mean your leg will give out after a few minutes: The red spring can easily be pushed to 100%, even if you’re racing in socks. The green one is a bit stiffer, tuned more for full-fledged Formula or GT race cars. I’d roughly say: Red for Forza Horizon, Rally, Street, Drift, etc.; green for F1, prototypes, GTs and typical "esports" scenarios in LMU or iRacing.
Both springs are very pleasant to modulate and deliver clean inputs, but more on that in a moment. We’ve already mentioned the inspiration from the VRS Pro pedals when it comes to the brake, and that refers primarily to the philosophy of connecting the whole system with an extra bell crank linkage and using only a single spring without an elastomer.
The length of the tie rod can also be adjusted slightly to fine-tune the pedal’s resistance curve. At maximum length, the brake engages a bit more firmly at first. A shorter tie rod setting makes the pedal softer in the first half of the curve and firmer toward the end. I liked a medium to slightly shorter setting best in combination with the green spring and the standard “Linear” software setting for the Load Cell, especially when it comes to stable braking into an 80–85% range, whether in cars with or without ABS.
Racing With The PXN Vector X
This is because, especially in Le Mans Ultimate and iRacing, even with cars equipped with ABS, you can’t just go all the way to 100%. Instead, you should brake smoothly, yet precisely into the ABS threshold. This is where pro drivers make the biggest difference - and with trail braking.
The Vector X also gave me a good feel right away when trail braking and releasing the pedals in general. I believe this set is all you need to support you in the best way possible to stabilize your braking. The linear spring system is also a plus for that, as the pedal will continue to have the same feel and pressure point also over time, as there is no elastomer that wears out or changes character at different temperatures. I prefer this brake pedal feel over any that I’ve ever tested that uses elastomers regardless of the consistency, its that good honestly.
The pedal travel of the throttle pedal is roughly set to 8 to 10 cm by default, or about 3.5 inches - that’s what I consider the sweet spot when driving in different categories, and I haven’t changed it. In addition to travel and angle, you can also adjust the force curve, dead zones, and characteristics in the PXN Sim Racing software, like for the other two pedals.
One interesting feature here is the X-Cross Dual Sensor, which combines a 15 kg load cell with a Hall effect sensor in the throttle pedal to - on paper - enable an even more precise signal during inputs. Whether you will notice this right away remains to be seen, but what I can say so far is that the telemetry for throttle application and release is absolutely clean. You reach 100% amplitude extremely quickly, and it’s also easy to modulate the throttle without introducing any oscillations.
Verdict
As you can tell, I have absolutely no complaints about either the gas or the brake. I’ve had the chance to test quite a few pedals by now, and rarely have I felt such a natural connection and understanding of the inputs so soon after leaving the pits - because switching from your own familiar set on your personal rig always takes some getting used to.
I also really liked the optional clutch pedal: Its curve simulates a bite point well enough, and in terms of quality, it’s right on par with the other two pedals. Personally, I’d definitely order it as an add-on for an extra €110.
With the SF SH, PXN also offers the matching shifter. I was only able to test it briefly at a trade show, but it’s basically very similar to the tried-and-true Simagic DS-8X with that sequential switch on the side. On the PC, you can theoretically mix and match all you want anyway. It’s just always more convenient when you don’t need five different software tools for your gear.
I’d say quite confidently that you can’t go wrong with this pedal set. At this price, it’s clearly not a bargain, but it’s still positioned in a way that makes it an attractive and very serious option. I really enjoy using this pedal set, and it’ll be a permanent addition to one of our studio rigs. If any weaknesses emerge during long-term testing, we’ll be sure to add them to this article.
Overall, the PXN Vector X Pedals are a 4.5/5 for me.
What are your impressions of the PXN Vector X pedals? Have you tried them already? Let us know your experience - also with other PXN products - in the comments below and join the discussion in our hardware forum!