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Forza Horizon 6 Series 2: Free Car For Everyone, Eliminator Mode Temporarily Unavailable - Full Patch Notes

June 16, 2026 RedLMR56 5 min read Read on overtake.gg
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Forza Horizon 6 Series 2: Free Car For Everyone, Eliminator Mode Temporarily Unavailable - Full Patch Notes

Due to a credits exploit within Forza Horizon 6's Eliminator Mode, it is unavailable at the moment with plans to bring it back soon. Additionally, the latest patch for the game was released on June 15th.

Across the past three instalments of the Forza Horizon games, The Eliminator has been a stronghold game mode that has been immensely popular. Players face off in a shrinking arena and have to challenge other competitors, and beating them results in being able to upgrade their car and continue going until just one player is left standing.

At the moment, the game is inaccessible in FH6 due to a credits exploit, and Playground Games have provided some explanation regarding its current unavailability and when it will be coming back. Plus, a token of goodwill in the form of a free car to all players.

The Eliminator will be returning as part of a hotfix set for release on an as of yet unknown date, and all players will be bagging a 2021 McLaren Sabre as compensation. Once the game mode is back online, the car can be found under the Gifts tab in the in-game message centre. As for the exploit itself in the game mode, you will not have to worry if you took advantage of it.

Every player found to have benefitted from the exploit will have their in-game balance reduced to 10,000,000 credits, with Playground acknowledging that the error was on their side and subsequently not banning accounts who took advantage. Along with that, the patch that was released on June 15th changed the following:


Forza Horizon 6 Series 2 Update (XBOX, Windows PC & Steam)

Version Number:

  • XBOX Series X|S: 375.327
  • Windows PC (Xbox app): 375.327
  • Steam: 375.327

Bug fixes and changes

General

  • Performance and stability fixes.
  • Fixed an issue where launching the game after running Benchmark Mode would take longer than expected.

AI

  • Improvements to difficulty balancing.
  • Fixed an issue with Drivatar race start behaviour.

Audio

  • Improvements to audio performance on lower specification devices.
  • Adjusted the volume of the air vents on the 2010 Lamborghini Murciélago LP 670-4 SV.

Badge

  • Fixed an issue with the Screechy Clean Badge where progress would only count during a Touge Event.

Design

  • Fixed an issue where the Leaderboards would sometimes display the wrong drivetrain.
  • Fixed an issue with Convoy Leaderboards where times may not appear consistently for all players in the Convoy at Drag Meets and Time Attack Circuits.

Festival Playlist

  • Fixed an issue where some Daily Challenges and a Seasonal Job could be completed ahead of time.
  • Fixed an issue where completed Weekly Challenges in a previous Season would be missing the Completed label.
  • Fixed an issue where various Daily Challenges across the Seasons did not unlock for some players.
    • Developer Notes:
      All Daily Challenge Points in Series 1 will be retroactively rewarded to players for each Season they participated in. To claim these, players must visit Series 1 in their Playlist History.

Horizon Play

  • Fixed an issue where some players did not unlock Level 12 in Horizon Play until they entered another race Event.
  • Adjustments have been made to the amount of XP required between Level 26 and Level 100 in Horizon Play. This will significantly reduce the time required to earn the ‘Maxed Out’ Achievement.
    • Developer Notes:
      Players who have already made significant progress in Horizon Play (Level 25 and above) will see their level jump significantly and unlock new Badges, and players who have already reached Level 32 will jump to Level 100, unlock Badges and the ‘Maxed Out’ Achievement.

Road Discovery

  • Added a Roads Driven percentage to the Region Overview.
  • Fixed an issue where two road nodes would never be marked as Undiscovered.
  • Fixed inconsistencies in Road Discovery between the Mini Map and World Map.

Visuals

  • Fixed graphical corruption noticeable in some loading screen transitions on XBOX Series X|S, especially in Horizon Stories and after completing the Monthly Rivals Event.
  • Fixed a motion blur artefact appearing along the rear of the 2001 Mitsubishi Lancer Evo VI GSR TM Edition.
  • Fixed an issue with inconsistent lighting that occurred when switching between times of day in Photo Mode.
  • Fixed an issue where green artefacts could be seen when trying to take a photo through a metal mesh fence.
  • Fixed an issue where rain particles were disabled in the ‘High’ Graphics Preset on PC.
  • Improvements to the pixelated red smoke appearing in Street Races when using upscaling.

Upgrades & Tuning

  • Adjustments have been made to the physics of Drag Tires to align them more with their expected behaviour.
    • Developer Notes:
      The team noticed that Drag tires were reducing Performance Index (PI) significantly while still providing enough lateral grip to work effectively as a tire choice for several event types outside of Drag Racing. This is not the expected behaviour or use case for Drag Tires. To alleviate this issue, we have made some adjustments that ensure Drag Tires are no longer the optimal tire choice outside of drag racing events.

Additionally, we have retained the PI cost of Drag Tires, meaning any tune that currently exists, for example, a tune that is A 700 will not change PI, but it will have significantly reduced cornering performance.

The team are aware that this means there are a lot of leader board entries that will need to be removed. This will be an ongoing process as we work to identify and remove any lap times that were set using Drag Tires prior to this patch.

It is important to note that this change only affects the cornering performance of Drag Tires, so Drag times and Drag Leaderboards will be unaffected by this change. 

Save issues

If you have experienced any save data loss, visit the Forza Support article for more information on how to get help, and ways to reduce the risk of save data loss.

Stay tuned in the coming days as we will be detailing some of the best cars and tune mods for each of the main classes in Forza Horizon 6!

Will you be playing The Eliminator once it is available once more in Forza Horizon 6? Let us know in the comments below and join the discussion in our FH6 forum!

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